The Eternal Abyss Tier List: Ranking Every Tower in the Game (2026 Guide)

A complete guide to the Eternal Abyss tier list: what each tier means, how towers are ranked, community consensus, and how to build your own list.

Why the Eternal Abyss Tier List Matters More Than You Think

If you have ever stared at a tower's stats and wondered whether it belongs in S+ or should quietly sink into the forgotten X row, you are not alone. The eternal abyss tier list is the community's favorite shortcut for answering that exact question, boiling dozens of towers down into one readable ranking. Getting it right matters because a ranking is really a spending plan: it tells you where to put your time, which picks carry runs, and which ones look shiny but fold under pressure.

This guide walks through how the eternal abyss tier list is structured, what separates a genuine S-tier pick from a C-tier trap, and how you can build a ranking that actually reflects your playstyle instead of copying someone else's.

What the Tier Rows Actually Mean

Community tier lists for this game typically use a stack of rows that go well beyond the standard S-to-F format. Instead of one top tier, there are several, which gives players room to separate "great" from "run-defining."

TierWhat It SignalsTypical Use
PThe absolute ceiling — picks that shape entire strategiesCore carries in serious runs
SSElite, but a half-step below the very bestReliable anchors
S+Excellent with few real weaknessesStrong generalists
SVery good, needs the right supportSolid main picks
AGood value, situational strengthsFiller that pulls its weight
BUsable, but outclassedEarly or budget options
CNiche or awkward to useChallenge runs, memes
DStruggles to justify a slotSkipped by most players
XEffectively unusable in serious playCollection only
Don't know / forgotUnranked or unfamiliarPlaceholder row

The presence of that final "don't know / forgot" row is a small but telling detail. It exists because most players have not personally tested every tower, and honest tier lists admit that rather than pretending otherwise.

How Towers Earn Their Spot

A tier list is only as good as the criteria behind it. Community reports tend to converge on a handful of factors that decide whether a tower climbs or falls.

CriterionWhy It MattersWeight in Most Rankings
Raw damage outputDetermines whether a tower can close out wavesHigh
ConsistencyA tower that works sometimes is a liabilityHigh
Cost efficiencyCheap and effective beats expensive and fragileMedium-High
Range and coverageAffects placement flexibilityMedium
Utility and supportBuffs, debuffs, and crowd control compound valueMedium
Ease of useLow-skill-floor picks rank higher for most playersMedium
Difficulty gateHow hard the tower is to obtain or unlockVariable

Notice that damage alone never decides a placement. A high-damage tower with an unreliable uptime will lose to a slightly weaker tower that performs every single wave. That trade-off is the single most common source of arguments in tier list discussions.

A Note on Difficulty Labels

One nuance worth flagging: the popular community template for ranking every tower in the game states that its difficulty labels follow the difficulty listed in-game rather than the "actual" difficulty players perceive. In practice, that means a tower can sit in a lower row than its in-game difficulty tag suggests. Treat the label as a starting point, not a verdict.

Where Community Rankings Agree and Disagree

Player experience tends to cluster around the extremes and fracture in the middle. The top few picks are usually uncontroversial; the B-through-D range is where every list looks different.

RangeLevel of ConsensusTypical Reason
P and SSVery highOutliers are obvious in practice
S+ and SHighMinor ordering debates only
AModerateDepends on team composition
B and CLowPlaystyle and investment differences
D and XModerateMost agree these underperform

If you are new, the safest approach is to trust the top rows, treat the middle as a suggestion, and ignore the bottom entirely until you have your own experience to draw on.

Building Your Own Eternal Abyss Tier List

Making your own ranking is the fastest way to learn the roster. The community template for this game contains roughly 79 entries, which is a lot of dragging and dropping, but the process itself is educational.

StepActionTime Estimate
1List every tower you own or have tested5 minutes
2Define what "good" means for your goals5 minutes
3Sort into rough buckets first, then fine-tune20-30 minutes
4Re-test the towers you were unsure aboutOngoing
5Publish, then revisit after each major updateSeasonal

A few practical tips:

  • Rank by role, not by vibes. Compare damage towers against damage towers and support against support.
  • Use the "don't know" row honestly. Inflated confidence makes a list useless to you later.
  • Keep a note for each placement. One sentence explaining why a tower landed where it did will save you from re-litigating the same debate in a month.
  • Update after balance changes. A tier list is a snapshot, not a permanent truth.

If you want a ready-made starting point, you can use the community-made ranking template on TierMaker's tier list maker and adjust the rows to match your own experience.

Tools and Platforms

Most players build their lists on a browser-based tier list maker because it supports image dragging, custom row labels, and instant image export. If you are playing on Roblox, checking the official Roblox platform page for update notes before finalizing a ranking is a smart habit — balance patches regularly reshuffle the middle tiers.

Five Mistakes That Ruin a Tier List

Even experienced players fall into the same traps. Watch for these:

  1. Recency bias. The newest tower always feels stronger than it is for the first week.
  2. Copying a creator's list wholesale. Their account, upgrades, and skill level are not yours.
  3. Ignoring synergy. A B-tier tower that perfectly supports your S-tier carry can outperform an A-tier standalone.
  4. Treating rarity as power. Rare does not automatically mean strong.
  5. Never updating. A ranking from three patches ago is a history lesson, not a guide.

How to Read Someone Else's Ranking

When you look at a published eternal abyss tier list, ask three questions before you accept any placement. First, what criteria did the author use? Second, how much of the roster have they actually tested? Third, does their ranking assume a specific team composition?

A list built for solo play will rank support towers very differently from one built for coordinated groups. Neither is wrong — they are answering different questions. The best use of any community ranking is as a second opinion, not a final answer.

Frequently Asked Questions

What is the eternal abyss tier list?

It is a community-made ranking that sorts the game's towers into tiers from P (the strongest) down to X (effectively unusable), based on factors like damage, consistency, cost efficiency, and ease of use. Players use it to decide what to invest in.

How many towers appear on the standard tier list?

The most widely used community template contains around 79 entries as of its latest revision. That number grows whenever new towers are added, so older lists will be missing recent additions.

Should I follow the tier list exactly?

No. Treat the top tiers as reliable and the middle tiers as suggestions. Your own upgrades, team composition, and comfort level with a tower matter more than a generic placement.

Why do some towers rank lower than their in-game difficulty suggests?

Because community rankings usually weigh real performance rather than listed difficulty. A tower can carry a high difficulty tag and still underperform in actual runs, which is why player experience often disagrees with the official label.

Final Thoughts

A tier list is a map, not the territory. The eternal abyss tier list is genuinely useful for cutting through a large roster and spotting the picks that pull their weight, but it cannot account for how you actually play. Use it to narrow your options, test the borderline cases yourself, and rebuild your ranking whenever the game shifts. Do that, and your list stops being a copy of someone else's opinion and starts being a tool you can trust.