The Eternal Abyss Easiest Tower: A Beginner's Guide to the Simplest Towers
Find the Eternal Abyss easiest tower, learn how the Easy difficulty tier works, and follow a beginner tower order that gets you clearing areas fast.
Picking the wrong tower first is the fastest way to bounce off The Eternal Abyss, which is exactly why so many new players search for the Eternal Abyss easiest tower before they even press play. Difficulty here isn't random — Easy towers are placed deliberately, one per area, so a beginner always has a fair starting point. Knowing which tower that is, and why it's gentler than everything around it, saves hours of frustration and turns a wall of impossible jumps into a steady learning curve.
This guide breaks down how the Easy tier works, where those towers sit on the map, and the order that gets you from your first clear to your fourth without rage-quitting. Everything below is built from the official wiki entries and community reports, and we'll flag anything that comes from player experience rather than confirmed data.
What Counts as the Eternal Abyss Easiest Tower?
The straightforward answer: the Eternal Abyss easiest tower is any tower sitting in the Easy difficulty tier. Easy is a defined difficulty in the game, and the design team spread those towers out on purpose — each area features exactly one Easy tower, and there are currently four Easy towers in-game across the game's four available areas.
That structure is the whole point. Instead of dumping every beginner-friendly climb into one hub, the game gives you a single low-difficulty target per area. You always have somewhere to go when the harder towers in that zone start wrecking you.
What Easy does not mean is "trivial." Community reports from newer players consistently describe Easy towers as forgiving but not free — they teach core mechanics like timing, camera control, and checkpoint management without punishing a single slip. Treat them as tutorials with teeth.
| Difficulty tier | Confirmed in game | Where it appears | Best suited for |
|---|---|---|---|
| Easy | Yes — 4 towers, one per area | Green front ends of each area | First-time climbers, first clears |
| Mid-range tiers | Yes — progressive ladder | Between the green and purple zones | Players with several Easy clears |
| Unreal | Yes — endgame tier | Purple forest section | Experienced climbers only |
Why the Easy Tier Exists (and Why It Isn't an Insult)
The Eternal Abyss is built on a difficulty chart philosophy — a visible ladder of tiers so players always know what they're signing up for. That approach traces back to the Tower of Difficulty Chart, which is credited with starting the difficulty chart trend and inspiring later towers such as Tower of Ease to Abyss and Tower of Adversity.
The practical upshot for you: the game tells you the difficulty before you commit. You don't have to guess whether a tower is a warm-up or a wall. If you're brand new, that label is your best friend, not a slight.
| Tower | Known for | Beginner relevance |
|---|---|---|
| Tower of Difficulty Chart | Started the difficulty chart trend | Shows how the game signals difficulty up front |
| Tower of Ease to Abyss | Built as a low-difficulty entry point | A reasonable early benchmark for new players |
| Tower of Adversity | A harder chart-inspired climb | Save it until you've cleared several Easy towers |
A quick note on framing: "easiest" is relative to you. If you're comfortable with tight platforming but struggle with long climbs, a short mid-tier tower might feel easier than a long Easy one. Use the tier labels as your starting filter, then adjust based on how your first attempt actually goes.
Reading the Map: Green Front Ends vs. the Purple Forest
Before you hunt for the Eternal Abyss easiest tower, learn to read the terrain. The area layout is not decoration — it's a difficulty map.
Easier towers are located toward the green front ends of the map, while the Unreal towers sit in the purple forest section. That color coding is your fastest navigation tool. If you're walking through purple trees, you're in endgame territory and you've taken a wrong turn.
| Zone | Difficulty band | What to expect | What to do |
|---|---|---|---|
| Green front ends | Easy | One Easy tower per area, forgiving spacing | Start here, always |
| Middle sections | Mid-range tiers | Longer climbs, tighter timing | Move up once Easy feels routine |
| Purple forest | Unreal | Endgame difficulty, punishing resets | Ignore until you're experienced |
Because each area has exactly one Easy tower, your first job in any new zone is locating that tower before touching anything else. Player experience suggests this single habit prevents most early frustration — you get a guaranteed confidence win in every area you unlock.
Step-by-Step: Finding and Clearing the Eternal Abyss Easiest Tower
Here's a repeatable routine you can run in every new area. It takes a few minutes and saves a lot of deaths.
- Enter the area and orient yourself. Head toward the green front end of the zone rather than the purple forest side.
- Identify the Easy tower. There is one per area — scan for the tower marked Easy on the difficulty chart before climbing anything.
- Do a scouting run. Climb as far as you can without pressure. You're learning the layout, not going for the clear.
- Mark the hard sections mentally. Note the two or three jumps that killed your scouting run. Those are your practice targets.
- Run it for real. Now climb with intent, treating each checkpoint as a mini-goal.
- Clear it, then repeat it. A second clear on the same tower builds the muscle memory that carries into mid-tier climbs.
| Step | Action | Why it works | Time needed |
|---|---|---|---|
| 1 | Locate the green front end | Skips the hardest zone entirely | Under a minute |
| 2 | Find the Easy-marked tower | Confirms you're on the right climb | Under a minute |
| 3 | Scouting run | Removes pressure, builds a mental map | A few minutes |
| 4 | Note the failure points | Turns vague difficulty into specific practice | A few minutes |
| 5 | Intentional clear attempt | Focused effort after preparation | Varies |
| 6 | Repeat clear | Converts a fluke into real skill | Varies |
One more tip from community reports: if a specific jump in an Easy tower has failed you more than five times, don't grind it blindly. Step back, watch the platform's rhythm, and approach it from a different camera angle. Most "impossible" Easy jumps are camera problems, not skill problems.
A Beginner Tower Order That Actually Works
Tower order matters more than raw talent in the early game. The official guide hub for the game recommends a beginner tower order built around the lowest-difficulty climbs first — a solid blueprint to follow if you want a structured path instead of wandering.
Here's a progression plan that respects how the game is actually laid out:
| Stage | Target | Goal | Success marker |
|---|---|---|---|
| 1 | Your first area's Easy tower | Learn core movement and checkpoints | One full clear |
| 2 | Repeat that same Easy tower | Build consistency | Two clears back to back |
| 3 | Second area's Easy tower | Adapt to a new layout | One full clear |
| 4 | Third and fourth Easy towers | Confirm your fundamentals are solid | All four Easy towers cleared |
| 5 | Lowest mid-tier towers | Step up the ladder | First mid-tier clear |
The logic is simple: four Easy towers give you four different layouts to learn, and variety is what actually builds skill. Clearing the same tower ten times makes you good at that tower. Clearing four different Easy towers makes you good at the game.
If you want a community-vetted route rather than building your own, the official The Eternal Abyss wiki and guide hub maintains a beginner tower order that maps low-difficulty towers in sequence — useful as a cross-check against your own plan.
Mistakes That Make Easy Towers Feel Harder Than They Are
Most players who insist "Easy towers are actually hard" are making one of these errors:
- Starting in the purple forest. The Unreal zone is not a shortcut to the Easy towers. Check the color of the terrain before you climb.
- Skipping the scouting run. Diving straight into a clear attempt means every mistake is a surprise instead of a known obstacle.
- Ignoring the difficulty chart. The tiers exist so you can pick a fight you can win. Guessing wastes time.
- Grinding the same failed jump. Five failures means change your approach, not your effort level.
- Skipping the repeat clear. One clear proves you got lucky once. Two clears prove you learned something.
- Comparing yourself to speedrunners. Community reports show that experienced players clear Easy towers in a fraction of the time a beginner needs. That gap is practice, not talent.
Fix the first three and the Eternal Abyss easiest tower stops being a question and starts being a routine.
FAQ
Which tower is the easiest in The Eternal Abyss? Any tower in the Easy difficulty tier qualifies — the game currently has four Easy towers, one per area, so the specific easiest tower depends on which area you've unlocked first. Start with the Easy tower in your opening area and work outward from there.
How many Easy towers are there right now? There are currently four Easy towers in-game, matching the four areas available in the game. Because each area features exactly one Easy tower, that number should grow alongside new areas.
Where do I find the easy towers on the map? Head toward the green front ends of each area. The harder Unreal towers are located in the purple forest section, so if you're surrounded by purple, you've gone too far.
Is it worth replaying an Easy tower after I clear it? Yes — and it's one of the fastest ways to improve. A repeat clear converts a lucky run into consistent skill, which is exactly what you need before stepping up to mid-tier towers.
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