The Eternal Abyss Tower Completion Guide: Routes, Difficulty Tiers, and Progress Tips
Learn how The Eternal Abyss tower completion works: difficulty tiers, scouting routes, and stamina-saving tips that turn failed runs into cleared towers.
If you have ever spent three hours climbing only to slip two jumps from the top, you already know why The Eternal Abyss tower completion is treated as a badge of honor rather than a casual weekend hobby. This area leans into the hardest end of the tower-obby genre — the community-maintained wiki describes it as built around Soul Crushing difficulty, the band where one misread jump can erase an entire run. That means The Eternal Abyss tower completion rewards preparation far more than raw reflexes: scouting, route memory, and knowing which towers to attempt in which order.
This guide breaks that process into something repeatable. It covers how difficulty bands should change your approach, how to scout efficiently, and the habits that quietly end runs before they ever reach the top. Everything here comes from the community wiki and player experience, so treat tier names as shared shorthand rather than official rules.
Why The Eternal Abyss Tower Completion Is a Marathon, Not a Sprint
The Eternal Abyss is a tower-obby area built around 42 towers. According to the community wiki, the area released on June 23, 2024, with development completed on August 10, 2024 — a short window that hides how much design work sits inside each build. Individual towers can take months: the Tower of Dreamstate was reportedly in development for roughly five months, from May 10 to October 11, 2024.
Compare that to a player's first blind attempt, and the mismatch is obvious. A tower that took months to design will not fall to a single careless climb. Players who clear the hardest towers consistently describe the same mindset shift:
- Treat each tower as a project with phases, not one continuous climb.
- Assume your first attempt is reconnaissance, not a completion attempt.
- Budget sessions by tower, not by clock time.
- Read every reset as data about where your route breaks down.
Adopt that framing and the frustration drops while your clear rate climbs.
The Difficulty Ladder and the Order You Should Clear Towers In
Order is the single biggest lever on your overall The Eternal Abyss tower completion pace. Jumping straight into a void-difficulty tower before you can hold focus through a Soul Crushing run usually produces hours of wasted attempts.
| Difficulty band (community shorthand) | What it demands | Smart approach | When to attempt |
|---|---|---|---|
| Entry and lower-mid tiers | Basic jump timing, simple wraps and trusses | Build checkpoint habits and camera control | Early sessions, as warm-ups |
| Mid tiers | Longer segments, moving parts, tighter spacing | Drill segments before attempting full runs | Once entry towers fall consistently |
| High tiers (Soul Crushing) | Near-perfect execution across long stretches | Full scouting pass, then checkpoint-by-checkpoint rehearsal | When you can hold focus for 20–30 minute runs |
| Void-tier towers | Everything above, plus unfamiliar gimmicks | Study a walkthrough, isolate the unique mechanic | After several Soul Crushing clears |
Exact labels vary between wiki pages and individual players, but the underlying principle holds: each band adds a new failure mode, and you want to meet that failure mode in practice rather than at the top of a run.
Read the tower before you climb it
A scouting pass is not the same as a practice run. Walk the tower slowly, look ahead, and note:
- Where checkpoints actually sit versus where they appear to sit.
- Which jumps require a specific camera angle or momentum carry.
- Which sections have one-way drops that lock you out of backtracking.
- Which moving platforms run on cycles you can time from a standing start.
Write these down or say them out loud. Recall beats muscle memory when you are 15 minutes into a run and your hands are tense.
A Repeatable Workflow for Every Tower Run
The fastest way to convert practice into clears is to stop treating every session as a full attempt. Community walkthroughs for void-difficulty towers — including the Tower of Void — push a fixed sequence of scouting, then execution, precisely because repeated full-run failures burn hours for almost no information.
| Phase | Goal | Typical session length | Success signal |
|---|---|---|---|
| 1. Recon | Map the route, mark checkpoints and safe ledges | 15–30 minutes | You can describe the route out loud |
| 2. Segment drilling | Master the three to five hardest jumps | 20–40 minutes | Each segment cleared three times in a row |
| 3. Checkpoint rehearsal | Chain segments together from the last checkpoint | 20–30 minutes | You can reach the top in halves |
| 4. Full attempt | Convert practice into one clean run | 1–3 attempts | You pass your previous best point |
| 5. Review | Identify the exact failure point | 5–10 minutes | One concrete fix for next session |
That structure turns The Eternal Abyss tower completion from a luck-based grind into a process. You always know why a run ended and what to fix.
Scouting and Practice Routines That Cut Failure Rates
Not all practice is equal. Some methods build route memory quickly; others just rehearse the same mistake. Use the table below to decide how to spend a limited session.
| Method | Best for | Cost | Risk |
|---|---|---|---|
| Watching a walkthrough | Learning the overall route shape | Low | Passive — you may feel ready without being ready |
| Free scouting with resets | Mapping checkpoints and safe spots | Low | Can turn into aimless wandering |
| Segment drilling | Fixing specific technique gaps | Medium | Boring, easy to skip |
| Checkpoint-to-checkpoint runs | Building endurance and consistency | Medium | Slow progress feeling |
| Full runs | Converting skill into an actual clear | High | Tempting to spam and burn out |
A balanced session usually spends roughly half its time on scouting and drilling, and the rest on real attempts. If you notice you have run the same tower ten times without changing anything, you are not practicing — you are gambling.
Common Mistakes That End Runs Early
Most stalled The Eternal Abyss tower completion attempts die to the same handful of habits rather than to impossible jumps.
| Mistake | Why it happens | Fix |
|---|---|---|
| Practicing only full runs | Full runs feel like "real" progress | Drill the failing segment in isolation first |
| Skipping the scouting pass | Impatience after a good session | Force one slow walkthrough per new tower |
| Playing while tired | Sessions stretch past focus limits | Cap hard towers at 45–60 minutes |
| Copying a route without understanding it | Walkthroughs show inputs, not intent | Learn why each jump works before repeating it |
| Tower-hopping mid-session | Frustration after a reset | Finish the session plan before switching |
| Ignoring checkpoint spacing | The climb feels shorter than it is | Mark every checkpoint on your first pass |
Tracking progress without burning out
Progress in a tower obby is not linear, and it is easy to feel stuck when you are actually improving. Track signals instead of mood.
| Milestone | What it tells you | Next step |
|---|---|---|
| First clear in a new tier | Your baseline matches the band | Move up one tier |
| Consistent clears of an old tower | Route memory is locked in | Attempt something harder while warm |
| Repeated failure at the same jump | A specific technique gap | Drill that jump alone for 15 minutes |
| A run reaching the final third | Endurance is close | Add one full attempt per session, no more |
Keep your The Eternal Abyss tower completion progress honest with these signals, and you will spot plateaus before they turn into weeks of stalled attempts.
FAQ
How long does The Eternal Abyss tower completion take? It depends entirely on the tier. Lower and mid-tier towers can fall in a single focused session, while Soul Crushing and void-tier towers often take multiple sessions spread across days. The area itself has been live since June 23, 2024, and the community continues to publish routes and walkthroughs that shorten the learning curve.
Do I have to clear towers in difficulty order? No, but it helps. Each band introduces a new failure mode — moving parts, longer stretches without checkpoints, tighter spacing. Clearing in ascending difficulty means you meet those mechanics with the fundamentals already handled.
What makes Soul Crushing towers different from the rest? Length and forgiveness. Soul Crushing towers tend to demand near-perfect execution across long stretches, so a single misread jump near the top can undo 20 minutes of clean climbing. Scouting and segment drilling matter far more than raw speed.
Can I complete the hardest towers solo? Yes, and most players do. The trade-off is time: without a partner to watch your route, you rely on walkthroughs, your own scouting notes, and patient segment practice. Community reports consistently point to the same conclusion — solo completion is slower, not impossible.
Start with one tower, one tier above what you can already clear, and run the workflow end to end. The Eternal Abyss tower completion is unforgiving, but it is also remarkably fair: the players who prepare are the ones who finish.
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